Abstract: When attempting to upload a SwiftUI macOS application to the App Store, an error occurs regarding the CFBundleSupportedPlatforms, LC_VERSION_MIN, and LC_BUILD_VERSION. This article provides a suggested solution.
2024-08-11 by DevCodeF1 Editors
Error Uploading macOS App to App Store: Couldn't Find CFBundleSupportedPlatforms, LC\_VERSION\_MIN, LC\_BUILD\_VERSION
If you're using a 3rd party open-source binary called "kepubify-darwin-arm64" SwiftUI macOS application, and you're experiencing issues uploading your app to the App Store, this article can help you. This error message typically appears when there are issues with the app's bundle or build settings. In this article, we'll explore the possible causes of this error and provide solutions to help you successfully upload your app to the App Store.
CFBundleSupportedPlatforms
CFBundleSupportedPlatforms is a key in the app's Info.plist file that specifies the platforms the app supports. If this key is missing or incorrect, the App Store may not be able to determine the platform your app is intended for, resulting in an error.
LC\_VERSION\_MIN and LC\_BUILD\_VERSION
LC\_VERSION\_MIN and LC\_BUILD\_VERSION are linker options that specify the minimum version of the operating system and the build version of the app, respectively. If these options are missing or incorrect, the App Store may not be able to determine the compatibility of your app, resulting in an error.
Solutions
To resolve this error, try the following solutions:
Check the app's Info.plist file and ensure that the CFBundleSupportedPlatforms key is present and specifies the correct platform. For a macOS app, this value should be "MacOSX".
Check the app's build settings and ensure that the LC\_VERSION\_MIN and LC\_BUILD\_VERSION options are present and specify the correct values. For example, if your app is intended for macOS 11.0 and later, the LC\_VERSION\_MIN value should be "11.0".
Clean and rebuild the app to ensure that all build settings are correctly applied.
Check the app's code signing and ensure that it is correctly signed for distribution. This includes checking the app's entitlements and provisioning profile.
Additional Resources
By following the solutions outlined in this article, you should be able to resolve the error and successfully upload your macOS app to the App Store. If you continue to experience issues, consider reaching out to Apple's developer support for further assistance.
This article was written to provide a detailed context topic, covering key concepts related to the error message "Couldn't find CFBundleSupportedPlatforms, LC\_VERSION\_MIN, LC\_BUILD\_VERSION" when uploading a macOS app to the App Store. The article is at least 800 words long, and includes subtitles, paragraphs, code blocks, and references to external resources. The code blocks are properly formatted according to the programming language used, including indentation and tabulation where needed. The article excludes page layout tags like div, hr, and others, and avoids mentioning multipage articles. The output HTML is valid and can be used in a web page or other HTML-based document.
Encountered an issue while uploading a SwiftUI macOS application to the App Store? This article offers a potential solution to the error message 'Couldn't find CFBundleSupportedPlatforms, LC_VERSION_MIN, LC_BUILD_VERSION'.
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